Update portfolio

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Maik de Kruif 1 month ago
parent 543522ea7f
commit 053b5784aa
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  1. BIN
      assets/img/portfolio/adventofcode/screenshot.png
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      assets/img/portfolio/google-foobar/screenshot.png
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      assets/img/portfolio/minecraft-client/cover.png
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      assets/img/portfolio/unengine/screenshot.png
  5. 23
      content/portfolio/adventofcode.md
  6. 26
      content/portfolio/google-foobar.md
  7. 8
      content/portfolio/learn-to-program.md
  8. 21
      content/portfolio/mailserver-setup.md
  9. 32
      content/portfolio/minecraft-client.md
  10. 7
      content/portfolio/superbot.md
  11. 11
      content/portfolio/toy-neural-network-py.md
  12. 32
      content/portfolio/unengine.md
  13. 10
      content/portfolio/watch-together.md
  14. 7
      content/portfolio/youtube-music-desktop-player.md
  15. 7
      themes/maik-blog/assets/scss/_main.scss
  16. 32
      themes/maik-blog/assets/scss/_portfolio.scss
  17. 6
      themes/maik-blog/assets/scss/_portfolios.scss
  18. 7
      themes/maik-blog/assets/scss/_post.scss
  19. 8
      themes/maik-blog/i18n/en.toml
  20. 2
      themes/maik-blog/layouts/portfolio/list.html
  21. 42
      themes/maik-blog/layouts/portfolio/single.html

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@ -0,0 +1,23 @@
+++
author = "Maik de Kruif"
title = "Advent of Code"
start_date = 2020-10-15
end_date = 2099-05-04
company_name = "Personal"
company_url = "https://maik.dev"
cover = "img/portfolio/adventofcode/screenshot.png"
description = "Advent of Code is an annual programming event that presents daily coding puzzles. I actively participate in the events, solving the challenges and improving my coding skills."
source_code = "https://github.com/maikka39/Advent-of-Code"
skills = [
"Problem-solving",
"Programming efficiency",
"Time management",
]
+++
[Advent of Code](https://adventofcode.com/) is a popular annual programming event that presents a series of coding puzzles, one for each day of December until Christmas. Each puzzle involves solving a problem using a programming language of your choice, with (generally) increasing difficulty as the event progresses.
I actively participate in Advent of Code, relishing the daily challenges and the opportunity to sharpen my coding skills. The puzzles covered a wide range of topics, from string manipulation and data structures to algorithms and game theory.
By consistently solving the puzzles, I hone my problem-solving abilities, improve my understanding of different programming paradigms, and discover new and innovative approaches to coding challenges.

@ -0,0 +1,26 @@
+++
author = "Maik de Kruif"
title = "Google Foobar"
start_date = 2020-10-15
end_date = 2021-05-04
company_name = "Personal"
company_url = "https://maik.dev"
cover = "img/portfolio/google-foobar/screenshot.png"
description = "Google Foobar is a mysterious coding challenge platform launched by Google. I successfully solved all the challenges presented by the platform, showcasing my coding abilities and problem-solving skills."
source_code = "https://github.com/maikka39/Google-Foobar"
skills = [
"Problem-solving",
"Algorithm design",
"Time management",
]
+++
Google Foobar is a mysterious coding challenge platform launched by Google. It's designed to identify exceptional engineering talent through a series of progressively difficult coding problems. The platform's unique approach involves inviting users to solve challenges directly via the Google Search page, adding an element of intrigue and surprise.
I was fortunate enough to receive an invitation to Google Foobar. The initial challenge was a simple warm-up, but subsequent levels escalated in complexity, requiring me to delve into various algorithms and data structures.
Throughout my journey, I faced a diverse range of problems, from graph traversal and dynamic programming to string manipulation and number theory. Each challenge presented a unique opportunity to test my problem-solving skills and explore new coding techniques.
With dedication and perseverance, I managed to successfully solve all the challenges presented by Google Foobar. It was a rewarding experience that allowed me to showcase my coding abilities and learn new maths concepts.
~~If you're a passionate coder looking for a stimulating challenge, Google Foobar is definitely worth exploring. It's a great way to test your skills, learn new concepts, and potentially open doors to exciting opportunities.~~ Unfortunately, Google shut down the platform, and the challenges are no longer available. You can still try them by taking a look at the challenge texts in my GitHub repo, by clicking the link at the top of this post.

@ -7,14 +7,12 @@ company_name = "Personal"
company_url = "https://maik.dev"
cover = "img/portfolio/learn-to-program/screenshot.png"
description = "This website was created for a school assignment. It was created with HTML and CSS only and no frameworks were used."
source_code = "https://github.com/maikka39/Learn-to-Program"
live_demo = "https://maikka39.github.io/Learn-to-Program/"
skills = [
"Pure HTML and CSS",
"Web design",
]
+++
This website was created for a school assignment. It was created with HTML and CSS only and no frameworks were used.
[Github](https://github.com/maikka39/Learn-to-Program)
[Live](https://maikka39.github.io/Learn-to-Program/)
This website was created for a school assignment. It was created with HTML and CSS only and no frameworks were used. Not even JS was allowed (so I had to get creative with animations).

@ -0,0 +1,21 @@
+++
author = "Maik de Kruif"
title = "MailServerSetup"
start_date = 2021-04-22
end_date = 2021-06-24
company_name = "Personal"
company_url = "https://maik.dev"
description = "A script that automates the grueling process of installing and setting up an email server. It perfectly reproduces my successful steps to ensure the same setup time and time again, now with many improvements."
source_code = "https://github.com/maikka39/MailServerSetup"
skills = [
"Mailing protocol",
"SPF, DKIM, DMARC",
"Bash scripting",
]
+++
A script that automates the grueling process of installing and setting up an email server. It perfectly reproduces my successful steps to ensure the same setup time and time again, now with many improvements.
MailServerSetup ensures a consistent and efficient deployment. It leverages Postfix, Dovecot, and SpamAssassin, providing an all-round email solution.
Simply specify your desired domain, and the script will handle the setup, including generating the necessary SPF, DMARC, and DKIM records and providing them to you.

@ -0,0 +1,32 @@
+++
author = "Maik de Kruif"
title = "MinecraftClient"
start_date = 2022-08-30
end_date = 2022-12-29
company_name = "Personal"
company_url = "https://maik.dev"
cover = "img/portfolio/minecraft-client/cover.png"
description = "A Minecraft client that was designed to overcome a series of challenges presented by a YouTuber named LiveOverflow. The client was built using Kotlin and Fabric, and it featured creative solutions to bypass the server's defenses."
source_code = "https://github.com/maikka39/MinecraftClient"
skills = [
"Java code injection",
"Reverse engineering",
"Java & Gradle",
]
+++
A Minecraft client that was designed to overcome a series of challenges presented by a YouTuber named LiveOverflow. The client was built using Kotlin and Fabric, and it featured creative solutions to bypass the server's defenses.
LiveOverflow set up a secret Minecraft server with a twist: finding it was the first challenge. After some clever detective work, including exploiting a slip-up in one of LiveOverflow's videos, I gained access.
The real fun began with the server's challenges. One required the client to move the player in a way that mimicked a bot, not a human. This meant overcoming the limitations of how computers represent numbers to ensure the server wouldn't detect "human-like" rounding errors.
Another challenge involved reaching a protected chest. The initial solution involved some trickery, but the server was patched. To adapt, the client needed to exploit a loophole in how the server tracked player movement. By manipulating the game's internal state and sending carefully crafted packets, the client achieved imperceptible movements, bypassing the server's defenses.
Reverse engineering the server's code was crucial in finding these exploits. By understanding the server's logic and implementation, I could identify vulnerabilities and devise strategies to exploit them. This process required a deep dive into the Minecraft server's source code and a keen eye for potential weaknesses.
The code for this client was written in Kotlin and injected into the Minecraft client using Fabric. This approach allowed for flexibility and customization, perfectly suited for tackling the server's unique challenges.
This project was a fascinating exploration of Minecraft's inner workings and the creativity required to overcome seemingly impossible challenges. As new challenges emerge, this client was ready to evolve and conquer them!
See also [my post about the experience]({{% ref "posts/liveoverflow-minecraft-server.md" %}}) for a more in-depth explanation.

@ -6,6 +6,7 @@ end_date = 2021-04-24
company_name = "Personal"
company_url = "https://maik.dev"
description = "A Discord bot I wrote for my own server so that I could manage the server better and listen to music in voice channels."
source_code = "https://github.com/maikka39/SuperBot"
skills = [
"Python",
"Asynchronous programming",
@ -15,8 +16,6 @@ skills = [
An amazing Discord bot with lots of functionalities!
A Discord bot I wrote for my own server so that I could manage the server better and listen to music in voice channels.
SuperBot is a Discord bot I wrote for my own server so that I could manage the server better and listen to music together in voice channels.
SuperBot is the solution to your crowded and chaotic Discord server!
[Github](https://github.com/maikka39/SuperBot)
I developed SuperBot using Python. Through this project, I gained experience in Discord bot development, including API interactions, event handling, and user interface design. Additionally, I learned valuable lessons in error handling, optimization, and scalability.

@ -2,10 +2,11 @@
author = "Maik de Kruif"
title = "Toy-Neural-Network-Py"
start_date = 2019-03-02
end_date = 2019-04-16
end_date = 2021-06-07
company_name = "Personal"
company_url = "https://maik.dev"
description = "Neural Network Python library for experimenting with Machine Learning"
description = "Neural Network Python library for experimenting with Machine Learning."
source_code = "https://github.com/maikka39/Toy-Neural-Network-Py"
skills = [
"Machine Learning",
"Neural Networks",
@ -14,6 +15,8 @@ skills = [
]
+++
Neural Network Python library for experimenting with Machine Learning
Neural Network Python library for experimenting with Machine Learning.
[Github](https://github.com/maikka39/Toy-Neural-Network-Py)
Based on the amazing work done by [Daniel Shiffman](https://github.com/shiffman) at [TheCodingTrain](https://thecodingtrain.com/), I built my own Neural Network library in Python. I used [Chapter 10: Neural Networks](https://natureofcode.com/neural-networks/) of his Nature of Code book as a reference.
Building this library was a very valuable learning experience. It’s helped me grasp the underlying principles of these models, from basic neuron structures to more complex algorithms like backpropagation.

@ -0,0 +1,32 @@
+++
author = "Maik de Kruif"
title = "UnEngine"
start_date = 2022-11-09
end_date = 2022-12-22
company_name = "Personal"
company_url = "https://maik.dev"
cover = "img/portfolio/unengine/screenshot.png"
description = "Together with three other students, I built a game engine from the ground up using C++. To put our engine to the test, we also developed a fun racing game."
skills = [
"Low level programming",
"Game engine architecture",
"Event-driven programming",
"Networking",
"Teamwork",
]
[source_code]
engine = "https://github.com/Systems-Programming-in-C-Minor/engine"
game = "https://github.com/Systems-Programming-in-C-Minor/game"
server = "https://github.com/Systems-Programming-in-C-Minor/server"
+++
Together with three other students, I built a game engine from the ground up using C++. To put our engine to the test, we also developed a fun racing game.
The racing game offered a variety of features: AI-controlled opponents that challenged players, controller support for a more immersive experience, local multiplayer for split-screen fun, and online multiplayer capabilities using a game server.
To add variety and replayability, we included multiple maps and game modes. Players could race on different tracks, each with its own unique challenges, obstacles and sound effects.
Our game engine was crafted using C++ and SDL2, and provided the foundation for our racing game. We adopted an event-driven architecture, allowing our engine to efficiently handle various inputs and events. To create a realistic experience, we implemented physics calculations for collisions, speed, and traction.
To enhance the audio experience, we developed a sound engine that allowed us to incorporate a variety of sound effects into our game. To optimize performance and memory usage, we implemented texture pooling, which efficiently manages and reuses textures. Finally, to enable multiplayer functionality, we integrated networking capabilities into our engine, allowing players to connect and compete with each other online.

@ -15,10 +15,16 @@ skills = [
"Real time synchronization",
"REST API",
]
[source_code]
frontend = "https://github.com/maikka39/WatchTogether"
backend = "https://github.com/maikka39/WatchTogether-Server"
+++
WatchTogether is an online service that lets you watch a video together with your friends without being in the same room!
[Github](https://github.com/maikka39/WatchTogether)
WatchTogether is an online service that synchronizes video playback across users' web browsers, allowing friends to enjoy videos together virtually. This project challenged me to build both the front-end and back-end. I utilized React to create a user-friendly interface and Node.js with Socket.IO in the back-end to handle the real-time communication and video synchronization.
However, I quickly realized that synchronizing anything between clients on terrible network connections is a real challenge. This project pushed me to find solutions to ensure a smooth viewing experience, even on potato internet connections.
[Github (backend)](https://github.com/maikka39/WatchTogether-Server)
WatchTogether not only provided a fun solution for remote movie nights, but also deepened my knowledge of front-end frameworks like React and back-end technologies like Node.js and Socket.IO.

@ -7,6 +7,7 @@ company_name = "Personal"
company_url = "https://maik.dev"
cover = "img/portfolio/youtube-music-desktop-player/screenshot.png"
description = "YouTube Music Desktop Player converts YouTube Music to a standalone desktop app. Because of this, you will never have to go through all your tabs to control your music."
source_code = "https://github.com/maikka39/Youtube-Music-Desktop-Player"
skills = [
"Desktop Application Development",
"Electron",
@ -17,6 +18,8 @@ skills = [
YouTube Music Desktop Player converts YouTube Music to a standalone desktop app. Because of this, you will never have to go through all your tabs to control your music.
_This software has no affiliation this Google, YouTube Music is a trademark of Google LCC._
Before Google released their official YouTube Music desktop app, I created my own using Electron. I used script injection to add custom features like buttons, media key control, Discord rich presence, and custom styling. Additionally, I implemented [MPRIS](https://specifications.freedesktop.org/mpris-spec/latest/) support for integration with desktop environments.
[Github](https://github.com/maikka39/Youtube-Music-Desktop-Player)
This project was a valuable learning experience, as it allowed me to explore the capabilities of Electron and deepen my understanding of web technologies and desktop app development. It also gave me the opportunity to solve real-world problems and create a tool that enhanced the YouTube Music experience.
_This software has no affiliation this Google, YouTube Music is a trademark of Google LLC._

@ -421,3 +421,10 @@ table {
}
}
}
.feather {
display: inline-block;
vertical-align: -0.125em;
width: 1em;
height: 1em;
}

@ -45,6 +45,31 @@
&-content {
margin-top: 30px;
}
&-links {
font-size: 0.8em;
margin-top: -8px;
opacity: 0.7;
a {
text-decoration: none;
}
> * {
margin-right: 8px;
}
// display: flex;
// flex-direction: row;
// align-items: center;
// font-size: 0.9em;
// gap: 10px;
// > * {
// margin: 0;
// }
}
&-cover {
border-radius: 8px;
@ -88,13 +113,6 @@
content: "#";
}
}
.feather {
display: inline-block;
vertical-align: -0.125em;
width: 1em;
height: 1em;
}
}
.flag {

@ -68,16 +68,16 @@
&-title {
font-size: 1rem;
margin: 5px 0 5px 0;
margin: 5px 0 2px 0;
}
&-company {
font-size: .9rem;
font-size: 0.9rem;
margin: 5px 0 5px 0;
}
&-meta {
font-size: .8em;
font-size: 0.8em;
}
&-content {

@ -105,13 +105,6 @@
content: "#";
}
}
.feather {
display: inline-block;
vertical-align: -0.125em;
width: 1em;
height: 1em;
}
}
.flag {

@ -38,4 +38,10 @@ other = "{{ .Count }} Words"
[post]
pageViews = "Views"
unknownViews = "Unknown"
present = "Present"
present = "Present"
[portfolio]
skillsDeveloped = "Skills developed"
viewSource = "View source"
viewSourceKind = "View {{ . }} source"
liveDemo = "Live demo"

@ -54,7 +54,7 @@
{{- end }}
</div>
{{- with .Params.skills }}
<h3 class="portfolio-skills-title">Skills developed:</h3>
<h3 class="portfolio-skills-title">{{ i18n "portfolio.skillsDeveloped"}}:</h3>
<ul class="portfolio-skills">
{{- range . }}
<li class="portfolio-skill">{{ . }}</li>

@ -40,6 +40,46 @@
{{- end }}
</p>
<div class="portfolio-links">
{{- if .Params.source_code }}
{{- if hasPrefix (printf "%T" .Params.source_code) "map" }}
{{- range $name, $url := .Params.source_code }}
<span>
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none"
stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"
class="feather feather-code">
<polyline points="16 18 22 12 16 6"></polyline>
<polyline points="8 6 2 12 8 18"></polyline>
</svg>
<a href="{{ $url }}">{{ i18n "portfolio.viewSourceKind" $name}}</a>
</span>
{{- end }}
{{- else }}
<span>
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none"
stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"
class="feather feather-code">
<polyline points="16 18 22 12 16 6"></polyline>
<polyline points="8 6 2 12 8 18"></polyline>
</svg>
<a href="{{ .Params.source_code }}">{{ i18n "portfolio.viewSource"}}</a>
</span>
{{- end }}
{{- end }}
{{- if .Params.live_demo }}
<span>
<svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none"
stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round"
class="feather feather-monitor">
<rect x="2" y="3" width="20" height="14" rx="2" ry="2"></rect>
<line x1="8" y1="21" x2="16" y2="21"></line>
<line x1="12" y1="17" x2="12" y2="21"></line>
</svg>
<a href="{{ .Params.live_demo }}">{{ i18n "portfolio.liveDemo"}}</a>
</span>
{{- end }}
</div>
{{- if .Params.Cover }}
{{- partial "image.html" (dict "path" .Params.Cover "alt" (.Title | plainify) "class" "portfolio-cover") }}
{{- end }}
@ -59,7 +99,7 @@
<div>
{{- with .Params.skills }}
<h2 class="portfolio-skills-title">Skills developed:</h2>
<h2 class="portfolio-skills-title">{{ i18n "portfolio.skillsDeveloped"}}:</h2>
<ul class="portfolio-skills">
{{- range . }}
<li class="portfolio-skill">{{ . }}</li>

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